Source code for pytoughreact.wrapper.reactgrid

'''
MIT License

Copyright (c) [2022] [Temitope Ajayi]

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

'''

from t2grids import t2grid
from pytoughreact.wrapper.reactzone import T2Zone
from pytoughreact.wrapper.reactblock import T2Block
from t2data import rocktype


[docs] class T2ReactGrid(t2grid):
[docs] def __init__(self): """ Initialization of parameters Parameters ----------- Returns -------- """ self.empty() super().__init__()
[docs] def get_num_zones(self): """ Return number of zones in grid Parameters ----------- Returns -------- output : int Total number of zones in grid """ return len(self.zonelist)
num_zones = property(get_num_zones)
[docs] def fromgeo(self, geo, blockmap={}): """ Converts a MULgraph grid to a TOUGH2 grid. The blockmap parameter applies an optional mapping to the block names from the geometry. Parameters ----------- geo : MULgraph Dimension details of the grid blockmap : dict Applies an optional mapping to the block names from the geometry. Returns -------- """ self.empty() self.add_rocktype(rocktype()) # add default rock type self.add_blocks(geo, blockmap) self.add_connections(geo, blockmap) return self
def __add__(self, other): """ Adds two grids together Parameters ----------- other : T2ReactGrid Grid to add to original grid Returns -------- resultant_grid : T2ReactGrid Grid after addition """ resultant_grid = T2ReactGrid() for grid in [self, other]: for rt in grid.rocktypelist: resultant_grid.add_rocktype(rt) for blk in grid.blocklist: resultant_grid.add_block(blk) for con in grid.connectionlist: resultant_grid.add_connection(con) return resultant_grid
[docs] def empty(self): """ Empties a TOUGH2 grid Parameters ----------- Returns -------- """ self.rocktypelist = [] self.blocklist = [] self.connectionlist = [] self.rocktype = {} self.block = {} self.connection = {} self.zone = {} self.zonelist = []
[docs] def add_block(self, newblock=None): """ Adds a block to the grid Parameters ----------- newblock : T2block block to add to original react grid Returns -------- """ if newblock is not None: local_nseq = newblock.nseq else: local_nseq = None if newblock is None: newblock = T2Block() if local_nseq is None: if newblock.name in self.block: i = self.blocklist.index(self.block[newblock.name]) self.blocklist[i] = newblock else: self.blocklist.append(newblock) self.block[newblock.name] = newblock else: if local_nseq is not None: for i in range(local_nseq + 1): if newblock.name in self.block: i = self.blocklist.index(self.block[newblock.name]) self.blocklist[i] = newblock else: self.blocklist.append(newblock) self.block[newblock.name] = newblock present_block = newblock present_block_number = int(present_block.name[2:].strip()) + 1 if len(str(present_block_number)) == 1: present_block.name = present_block.name[0:2] + " " + str(present_block_number) elif len(str(present_block_number)) == 2: present_block.name = present_block.name[0:2] + " " + str(present_block_number) elif len(str(present_block_number)) == 3: present_block.name = present_block.name[0:2] + str(present_block_number) added_block = T2Block() added_block.name = present_block.name added_block.volume = newblock.volume added_block.ahtx = newblock.ahtx added_block.atmosphere = newblock.atmosphere added_block.centre = newblock.centre added_block.connection_name = newblock.connection_name added_block.nadd = newblock.nadd added_block.nseq = 0 newblock = added_block
[docs] def add_zone(self, newzone=None): """ Adds a rock type to the grid. Any existing rocktype of the same name is replaced. Parameters ----------- newzone : t2zone zone to add to original react grid Returns -------- """ if newzone is None: newzone = T2Zone() if newzone.name in self.zone: i = self.zonelist.index(self.zone[newzone.name]) self.zonelist[i] = newzone else: self.zonelist.append(newzone) self.zone[newzone.name] = newzone
def __repr__(self): return str(self.num_rocktypes) + ' rock types; ' + str(self.num_zones) + \ ' zones; ' + str(self.num_blocks) + ' blocks; ' + str(self.num_connections) + ' connections'